
이미지: METAL LAB 생성
Summary
- NVIDIA introduced the concept of a World Action Model (WAM), built on video world models rather than vision-language models (VLMs)
- The open model Cosmos 3, a Mixture-of-Transformers architecture trained on hundreds of millions of image, video, and action samples, was presented as the foundation for WAM
- WAM is said to learn physical dynamics first, strengthening zero-shot transfer performance to new tasks, robots, and environments
- 발표 매체
- NVIDIA Dev Blog
- 발행일
- 2026-08-04
- 핵심 개념
- World Action Model(WAM)
- 기반 모델
- NVIDIA Cosmos 3 (Mixture-of-Transformers)
- 배포 환경
- 워크스테이션 서빙부터 NVIDIA Jetson 온디바이스 추론까지 지원
NVIDIA has proposed the World Action Model (WAM) as a new foundation for robot policies. Existing vision-language-action (VLA) models work by adding an action module to a pretrained vision-language model (VLM); while strong at describing scenes, they were noted to be weak at modeling dynamics — that is, predicting how a scene will change.
WAM replaces this language backbone with a video world model, pretraining on physical changes such as how a cup deforms when grasped or how a towel folds. NVIDIA's research paper, "World Action Models are Zero-shot Policies," explains that jointly predicting video and action gives the model a capability that VLA struggles to achieve: the ability to learn from diverse data.
Cosmos 3, an open model, was presented as the foundation for this approach. Cosmos 3 uses a Mixture-of-Transformers architecture and was trained on a large-scale multimodal dataset containing hundreds of millions of image, video, and action samples. NVIDIA stated that Cosmos 3 supports deployment across multiple tiers, from serving on high-performance workstations to real-time on-device inference using Jetson hardware, and significantly reduces the amount of task-specific data needed to adapt to different robot forms.



