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AI GlossaryㄹTechnical words in the news

raycasting

An old rendering technique that draws a 3D scene by shooting rays from the camera and measuring the distance to whatever they hit

In plain words

Raycasting builds an image by firing thin rays outward from the camera's position and measuring the distance to the first wall or object each ray hits. Think of waving a flashlight around in a dark room: things close to the light look big and bright, things far away look small and dim. Raycasting turns that same idea into a calculation. Stitch together the distance readings from every ray, and you get a picture that looks three-dimensional even though it's drawn on a flat screen.

This technique was popular in early 3D games, back before graphics cards had anywhere near the 3D processing power they have today. Instead of building a ton of actual 3D models, developers could fake a convincing 3D space just by doing ray calculations over a flat map. More recently, this decades-old method has been dug up again for experimental projects that render results with text or symbols instead of polished graphics.

How it shows up in the news

The article explains that a walkable ASCII city was built using nothing but 'raycasting' — no game engine, no 3D models. Easy to mix up: raycasting isn't an AI technology, it's a graphics calculation method that's been around for decades.

See also

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