오버워치 런치 4번 샷만 (1컷 · 약 4초)
액션이 아닌 코미디 톤이다. 여러 샷짜리 씬에서 한 샷만 떼어내 다시 돌리는 방식을 보여 준다. 의상 지시가 유난히 집요한데, 모델이 자꾸 없는 끈을 그려 넣었기 때문으로 읽힌다.
PROMPT
ZEPHYR — SEEDANCE 2.0 PROMPT SCENE: "Overwatch Lunch" — SHOT 4 ONLY (Haru faces us, airborne 5 m bug smeared, Haru stays clean, "hmm… wow") · 1 shot · ~4s · 4K Reference binding (load these): <<<image_1>>> → @broken_bridge (Broken_Bridge_2.png) · <<<image_2>>> → @Haru_battle (HARU.png) · <<<image_3>>> → @Haru_mecha (Haru_mech_clean_front.png, seated rest-mode) · <<<image_4>>> → @ramen_thermos (sage-green jar) · <<<image_5>>> → @mob (5 m bug — no canon sheet, load your own or rely on text) NO UI / NO HUD / NO ON-SCREEN GRAPHICS (locked — CRITICAL): Clean photographic shot. NO cockpit-glass / visor / canopy frame, NO screen/monitor border, NO HUD, NO reticle, NO crosshair, NO circular crop/ring, NO vignette ring, NO range numerals, NO data bars, NO gauges, NO on-screen text/letters/numbers/Chinese or Korean characters, NO logos, NO watermarks. WARDROBE (Haru, locked — NO STRAPS): glossy nude-latex long-sleeve mock-neck crop, bare midriff, beige/khaki cargo (waist belt + knee straps on the PANTS only), orange boots. Her shoulders AND back are completely bare except the latex top — smooth unbroken latex, nothing crossing the chest or back. Absolutely NO shoulder straps, NO chest harness, NO seatbelt, NO backpack, NO bag/sling straps, NO parachute or climbing harness, NO suspenders, NO tactical vest, NO body armor. Keep the holographic nose strip. SEAT (locked): Haru sits directly on the VERY TOP of the SEATED rest-mode robot — perched up high on its uppermost hull / shoulders — eating. She is ON TOP of the mech (not beside it, not on the ground, not inside any cockpit, not in a chair/seat). FOOD (locked): Korean fire-spicy ramen — vivid bright red / red-orange broth, glossy red-oiled noodles, gochugaru flecks, heavy steam. NOT pale, NOT clear. MONSTER (locked): the bug is ≈5 metres — large, heavy; spider-like, stone-grey chitin, purple veins, clawed legs, fanged; bleeds dark purple ichor. HARU STAYS CLEAN (locked): the ichor sprays AWAY from her — NO blood / ichor / splatter on Haru, her face, her hair, her clothes or her food. She is spotless. VOCALS (locked): non-verbal only — a small impressed "hmm… wow" interjection (not spoken words) + chewing. NO words, NO dialogue. --- STYLE PREFIX Style: 4K, photorealistic. Real organic film grain and halation. Large-format film, IMAX-grade. NOT 3D render, NOT game engine, NOT cartoon. Operating style — HOYTE VAN HOYTEMA: intimate in-camera realism, shallow DoF on the face, atmospheric fog, photochemical, awe with deadpan comedy. Lighting: source-motivated natural light, soft key, desaturated earthy colour, faithful skin, gentle roll-off. Color — ACCENT DOCTRINE: ~70% cold blue-grey base + ~20% warm yellow-orange + spicy-red (Haru, ramen) + ~10% dark-purple ichor (to the side, off Haru). Texture: matte worn materials — wet asphalt, latex, skin, stone chitin, dust; 65mm grain, no digital sheen. Camera/Lens: 65mm spherical prime, 180° shutter blur, creamy falloff, natural halation. Normal clean framing (no lens-distortion needed here). No anamorphic streaks, no flares. Skin: real photographed human skin — visible pores, peach-fuzz, natural asymmetry; matte, NOT plastic/waxy/CGI. Acting: restrained naturalism with permitted anime-style comedic warmth — a tiny "hmm… wow", never cartoon morphing. Physics: real gravity/mass; the AP round carries real supersonic force; the 5 m bug has huge weight; nothing floats; steam/hair respond to air. Technical: 4K, real-time 24fps (no slow-motion), no flicker/warp/morph. Audio: environmental SFX + non-verbal sounds only. NO words. No music, no subtitles, no on-screen text, no watermarks. --- ASSETS <<<image_2>>> = @Haru_battle = HARUMIN — 165 cm; brown short wavy shag + fringe, large warm-brown eyes; holographic nose strip (permanent); nude-latex crop (bare midriff, NO straps), beige/khaki cargo (waist belt + knee straps), orange boots. Facing camera, eating spicy red ramen with chopsticks; spotless. <<<image_3>>> = @Haru_mecha (SEATED REST-MODE) — small white/grey piston-frame, yellow+orange accents, blades retracted; low settled powered-idle sitting pose; Haru sits directly on top. Heavy, firm contact, no float. <<<image_4>>> = @ramen_thermos — matte sage-green insulated jar; fire-spicy bright-red ramen, steaming. <<<image_5>>> = @mob (≈5 m) — large spider-like enemy, stone-grey chitin, purple veins, clawed legs, fanged; caught mid-leap (airborne); bleeds dark purple ichor. <<<image_1>>> = @broken_bridge — ruined foggy cable-stayed bridge, wet grey deck, collapsed span + skyline in fog; cold diffused daylight, damp. --- SHOT 4 — CLOSE-UP/MEDIUM ON HARU (~4s; handheld): she faces us (LEFT), the airborne 5 m bug is smeared, Haru stays clean, "hmm… wow" SCENE CONTEXT @Haru_battle (<<<image_2>>>) is on the LEFT of frame, FACING the camera, eating red ramen while sitting on the VERY TOP of her seated rest-mode @Haru_mecha (<<<image_3>>>) on @broken_bridge (<<<image_1>>>). Her shoulders and back are bare except the latex top — NO straps of any kind. The ≈5 m @mob (<<<image_5>>>), caught mid-JUMP (airborne, lunging in from the RIGHT), is hit by the AP round and smeared / blown apart, flung off to the right in a burst of dark purple ichor — away from Haru, who stays completely CLEAN (no ichor on her, her hair, her clothes or her food). Haru, in sharp focus, gives only a small "hmm… wow", slow blink, mouth full — then keeps eating. NO words. NO UI/HUD. ACTIVE REFERENCES <<<image_2>>> (Haru clean torso + nose strip + chopsticks, facing cam, LEFT) 100%; <<<image_4>>> (red ramen jar) 100%; <<<image_5>>> (5 m bug airborne + purple ichor, RIGHT) 100%; <<<image_3>>> (seated rest-mode mech) 100%; <<<image_1>>> (bridge) 100%. LOCATION MAP Camera close-ish in front of Haru; she sits LEFT-of-centre facing lens; the airborne bug enters from the RIGHT and is smeared off-right; fogged bridge behind. Shallow DoF locked on Haru. OPTICS / CAMERA 65mm close-up/medium, shallow DoF locked on Haru (airborne bug on the right slightly softer); handheld, a small reactive jolt as the round hits, then hold on her. Clean frame — no UI/screen/text. ACTION TIMING 0–1s: the 5 m bug is airborne, lunging in from the right toward her. 1–2s: the AP round hits it — it is smeared / blown apart and flung off-right, dark-purple ichor bursting AWAY from Haru. 2–4s: Haru, spotless and in focus, a small "hmm… wow" — brows lift, slow blink — then keeps chewing, unbothered. PHYSICS Supersonic impact on the airborne 5 m bug — chitin shatters, heavy ichor spray and chunks fling to the RIGHT, the big body's arc broken and hurled away with real mass; nothing lands on Haru; her reaction tiny and real; noodles/steam normal. LIGHTING Cold overcast bridge light; warm pocket of ramen steam on Haru; dark-purple ichor reads to the right, off her. Haze, grain. No tear-sheen. COLOUR ~70% cold blue-grey; ~20% warm orange/red (Haru, ramen); ~10% dark-purple ichor (right, off Haru). AUDIO Supersonic crack + wet heavy splatter/burst (to the right), screech cut short, big body flung, Haru's small non-verbal "hmm… wow" through a full mouth (impressed interjection, not spoken words), continued chewing, bridge wind. NO words/dialogue. SFX only. No music. CHARACTER ACTING @Haru_battle — facing camera (LEFT), in focus eating; understated "hmm… wow" + slow blink → keeps eating; stays spotless; clean torso, nose strip kept. Genuine, NOT cartoon morphing, NOT a big flinch. NO words. LOCKS CLOSE-UP/MEDIUM (~4s); Haru LEFT, facing camera, sitting on the VERY TOP of the seated rest-mode mech, eating, spotless + NO straps (bare shoulders/back, only latex top); @mob ≈5 m airborne from RIGHT → AP smears / blows it apart away to the right (purple ichor); @Haru_battle small "hmm… wow" → keeps eating; clean torso + nose strip; red ramen; NO UI/HUD/screen/text; non-verbal only; 180°; cold light; 4K real-time 24fps; SFX only; no music; markers never generated. --- ——————————————————————————————————————————— --- NEGATIVE PROMPT (paste into Seedance's negative field if available) scope, reticle, crosshair, gun sight, HUD, UI, on-screen graphics, interface graphics, circular crop, vignette ring, fisheye scope, binocular view, range numerals, targeting overlay, cockpit canopy frame, visor frame, screen frame, monitor frame, viewport border, on-screen text, numbers, letters, Chinese characters, Korean characters, data readout, status bars, circular gauges, waveform, glowing UI, logo, watermark; small/tiny monster, dog-sized bug; blood on Haru, ichor on her face, splatter on her clothes, stained food; covered midriff, shoulder straps, chest harness, seatbelt, tactical vest, body armor, backpack, rucksack, bag straps, sling, parachute harness, climbing harness, suspenders; pale broth, clear broth, colourless noodles; spoken words, talking, lip-sync, subtitles, captions; music, score; plastic skin, waxy skin, doll, CGI face, over-smoothed; cartoon, anime cel-shading; big flinch, panic, screaming.
영어 원문 그대로입니다. 영상·이미지 모델은 영어 프롬프트에서 가장 안정적으로 동작하기 때문에 번역하지 않고 싣습니다. 무엇을 바꿔 쓰면 되는지는 아래에 한국어로 적어 뒀습니다.
바꿔 쓸 곳
여러 샷짜리 씬에서 마음에 안 드는 한 샷만 떼어내 다시 돌리는 방식입니다. WARDROBE 블록이 유난히 집요한 이유는 모델이 없는 끈·하네스를 자꾸 그려 넣기 때문입니다 — 자기 캐릭터에서 반복해 틀리는 부분을 같은 식으로 한 줄씩 잠가 두세요.