같은 장면을 통짜 1컷으로 (약 15초)
⑤·⑥과 같은 사건을 컷을 나누지 않고 한 번에 찍는 버전이다. 두 방식이 나란히 공개돼 있다는 것이 이 자료의 가장 큰 학습 포인트다. 스토리보드 버전은 비트마다 각도를 바꿔 안정적으로 얻고, 통짜 버전은 카메라가 인물을 따라 계속 올라간다.
PROMPT
ZEPHYR — SEEDANCE 2.0 PROMPT SCENE: "Cliffhang — Naomi climbs to Jasmin" — ALL-IN-ONE · 1 continuous shot · ~15s · 4K PREMISE (one continuous take): Naomi's mech hangs UPSIDE-DOWN by its leg-ribbon from the broken bridge. At that same suspension point, Jasmin's mech is balanced on ONE TIPTOE above. Naomi climbs OUT of her own mech and hauls herself UP her OWN mech's body — barely, with great struggle — onto Jasmin's mech, then opens an entry hatch on the REAR-TOP of Jasmin's mech and climbs in. Tight body close-ups of the struggle. Foggy, photoreal, SFX only, no UI/text, non-verbal. Reference binding (load in this order): <<<image_1>>> → @hang_ref (hanging mech in fog — REFERENCE for grade / integration / inverted hang; NOT a start frame) · <<<image_2>>> → @naomi_mech (white/grey + mustard/tan + maroon, box canopy, right-hand flat ribbon, left-hand rotary cannon) · <<<image_3>>> → @naomi (character) · <<<image_4>>> → @jasmin_mech (navy/dark-blue + yellow, raptor / clawed digitigrade legs, bubble canopy) · <<<image_5>>> → @jasmin (character) · <<<image_6>>> → @location (collapsed bridge in foggy ruined city) GEOMETRY (locked): Naomi's mech hangs UPSIDE-DOWN by its wrapped leg-ribbon from the broken bridge edge. At that same suspension point, Jasmin's navy/yellow mech is balanced — perched on ONE clawed TIPTOE (one foot, up on its toe-claws, on the bridge edge / wreckage), poised, precarious. Naomi's inverted mech hangs directly BELOW it. CLIMB PATH — UP HER OWN MECH, BARELY (locked): Naomi climbs UP the body of her OWN inverted mech (from the cockpit, up the torso, up the inverted leg toward the suspension point) to reach Jasmin's mech at the top — with great difficulty, barely making it: shaking arms, slipping grips, straining, exhausted. NOT an easy climb, NOT a separate rope/ladder. CAMERA — CLIMB CLOSE-UPS (locked): tight, dynamic CLOSE-UPS that move with Naomi's body as she struggles up — her chest, back and hips/rear in frame as she strains, grips and hauls herself (fully clothed per <<<image_3>>>: maroon cropped jacket, olive top, black shorts, thigh-high boots). Emphasise EFFORT + struggle (athletic, tasteful — not static, not explicit). TWO DISTINCT MECHS (locked — do NOT mix): Naomi's = <<<image_2>>>: white/grey + mustard/tan + maroon, box cockpit — BELOW, UPSIDE-DOWN by the leg-ribbon. Jasmin's = <<<image_4>>>: navy/dark-blue + yellow, raptor/clawed legs, bubble canopy — ABOVE, on one tiptoe. Never swap palettes/parts. CHARACTERS (locked): Naomi (<<<image_3>>>) — 180cm, dark wavy shag + bangs, rimless oval glasses, silver lower-lip ring, maroon cropped leather jacket over olive zip top, black shorts, black thigh-high lace-up heeled boots; focused, exhausted. Jasmin (<<<image_5>>>) — 180cm, short tousled brown hair + bangs, grey-blue eyes, navy zip jacket, black leggings, fuzzy cream bear-paw slippers; inside her cockpit (reveal at the end only). Realistic skin, NOT plastic/doll. REAR-TOP HATCH (locked): when Naomi finally reaches Jasmin's mech, she opens the entry hatch on the REAR-UPPER / TOP-BACK part of Jasmin's mech (not the front, not the lower back) and climbs in. NAOMI'S MECH UPSIDE-DOWN (locked): stays inverted throughout (loose hoses droop down, ribbon runs up). ONE BRIDGE / ONE LOCATION (locked): exactly ONE bridge + city (@location); the camera FOLLOWS Naomi up the SAME structure — never spawn a new/second/different bridge, never regenerate; parallax only. GRADE / COLOR UNIFY + INTEGRATION (locked): ONE cold desaturated foggy grade (matched WB, exposure, contrast, saturation, grain); mechs + characters filmed in the same fog/light — not pasted. NO UI / NO TEXT (locked): no HUD, screen/visor frame, gauges, on-screen text/numbers/Chinese or Korean characters, logos, watermarks. --- STYLE PREFIX Style: 4K, photorealistic, real film grain + halation, large-format/IMAX-grade. NOT 3D render, NOT game engine, NOT cartoon, NOT anime cel-shading. Operating style — HOYTE VAN HOYTEMA: in-camera realism, atmospheric fog + volumetric light, tactile texture, vertiginous height, photochemical, tense + human. Lighting: flat overcast daylight through heavy fog, soft sky key, cold desaturated earthy colour, gentle roll-off. Color — ACCENT DOCTRINE: ~70% cold blue-grey + ~20% motivated accents (Naomi mech mustard/maroon, Naomi maroon jacket, Jasmin mech navy/yellow) + ~10% rust-red. GRADE-UNIFY. Texture: two distinct worn mech armours, taut flat ribbon, spalled concrete, exposed rebar, fog moisture, real fabric/leather/skin, sweat + breath vapour; 65mm grain, no digital sheen. Camera/Lens: large-format 65mm spherical prime, 180° shutter natural motion blur, creamy falloff, natural halation; intimate handheld close-ups moving with her body; a single continuous follow up. No anamorphic streaks, no flares. Physics: real gravity, mass + weight + exhaustion — Naomi strains + grips against the drop, hands slip + catch, body trembles with effort, the mech sways under her, hatch moves with mechanical weight, breath fogs; nothing floats. Mechs HOLD (no fall). Continuity: ONE bridge/city; both mech designs, Naomi's inversion, Jasmin's one-tiptoe perch, fog, light + colour temp consistent the whole take. Technical: 4K, real-time 24fps (no slow-motion), no flicker/warp/morph. Audio: environmental SFX only (wind, fog hush, metal creak, ribbon thrum, strained grips/scuffs, hard breathing, hatch mechanics). No music, no spoken words/dialogue, no subtitles, no on-screen text, no watermarks. --- ASSETS <<<image_1>>> = @hang_ref — REFERENCE ONLY: grade / integration / inverted-hang look. NOT a start frame. <<<image_2>>> = @naomi_mech — white/grey + mustard/tan + maroon heavy mecha, box canopy, right-hand flat ribbon, left-hand rotary cannon (below, inverted). <<<image_3>>> = @naomi — dark wavy shag, rimless oval glasses, silver lower-lip ring, maroon cropped leather jacket, olive zip top, black shorts, black thigh-high lace-up heeled boots. <<<image_4>>> = @jasmin_mech — navy/dark-blue + yellow sleek mecha, raptor / clawed digitigrade legs, bubble canopy, gold wing decals (above, on one tiptoe). <<<image_5>>> = @jasmin — short tousled brown hair + bangs, grey-blue eyes, navy zip jacket, black leggings, fuzzy cream bear-paw slippers. <<<image_6>>> = @location — collapsed bridge in foggy ruined city. --- ——————————————————————————————————————————— --- SHOT — ONE CONTINUOUS TAKE (~15s): exit → struggle up her own mech → reach Jasmin → open rear-top hatch SCENE CONTEXT One continuous take at the foggy broken bridge (<<<image_6>>>). Naomi's inverted mech (<<<image_2>>>) hangs by its leg-ribbon; at the suspension point above, Jasmin's navy/yellow mech balances on ONE clawed TIPTOE (<<<image_4>>>). Naomi (<<<image_3>>>) climbs OUT of her inverted cockpit and hauls herself UP her OWN mech body — barely, exhausted — in tight body close-ups, reaches Jasmin's mech, and opens the REAR-TOP entry hatch. NO words. ACTIVE REFERENCES <<<image_3>>> (Naomi, throughout) 100%; <<<image_2>>> (her inverted mech) 100%; <<<image_4>>> (Jasmin mech on one tiptoe + rear-top hatch) 100%; <<<image_5>>> (Jasmin, end reveal) 80%; <<<image_6>>> (location) 90%; <<<image_1>>> (grade) 100%. LOCATION MAP Vertical: Naomi's inverted mech low → she climbs up its body → suspension point at top where Jasmin's mech perches on one tiptoe; fog + abyss around; ONE bridge. OPTICS / CAMERA Single continuous follow up in intimate handheld CLOSE-UPS on Naomi's straining body (chest, back, hips/rear), pulling up with her; stays on the SAME structure (no regen, ONE bridge). Subtle lens breathing. Match grade. ACTION TIMING (~15s): · 0–2s: establish — Jasmin's mech on ONE TIPTOE at the top; Naomi's inverted mech below; her box canopy unseals + swings open. · 2–4s: Naomi climbs OUT of the inverted cockpit — careful, gripping. · 4–12s: Naomi hauls herself UP her OWN mech body, barely — close on her chest/back/hips as she strains, shaking arms, boots slipping + catching, agonising progress. · 12–14s: she reaches Jasmin's mech at the top, braces at its rear-top. · 14–15s: she opens the REAR-TOP entry hatch (unseals + swings) and starts to climb in (Jasmin glimpsed inside). (Mechs hold.) PHYSICS Real body weight + grip + exhaustion; hands slip + catch; body trembles; canopy + hatch move with mechanical weight; the inverted mech sways under her; breath fogs; nothing floats; mechs hold (no fall). LIGHTING Cold foggy overcast soft key; rust/mustard glints (Naomi mech), navy/yellow (Jasmin mech), maroon jacket; a subtle warmer dim interior glow as the rear-top hatch opens. Grain. Integrated, not pasted. COLOUR ~70% cold blue-grey; mech + jacket accents ~20%; rust ~10%. GRADE-UNIFY. AUDIO Canopy unseal/hinge, strained hand grips, boot scuffs slipping + catching, hard exhausted breathing, swaying-mech creak + ribbon thrum, wind/fog hush, rear-top hatch latch + unseal at the end. NO words. SFX only. LOCKS ONE continuous take (~15s): exit (inverted) → struggle UP her OWN mech (close-ups of her straining body — chest/back/hips, fully clothed) → reach Jasmin's mech (on one tiptoe) → open REAR-TOP hatch → start in; TWO distinct mechs (Naomi white/mustard/maroon inverted BELOW, Jasmin navy/yellow on ONE TIPTOE ABOVE); Naomi <<<image_3>>>, Jasmin <<<image_5>>>; real grip + weight + exhaustion + drop; camera FOLLOWS up SAME structure (ONE bridge, no regen); GRADE-UNIFY + integration; realistic skin; mechs hold (no fall); NO UI/text; non-verbal; 4K 24fps; SFX only; no music; markers never generated. --- ——————————————————————————————————————————— --- NEGATIVE PROMPT (paste into Seedance's negative field if available) HUD, UI, reticle, scope, on-screen graphics, screen/visor frame, gauges, on-screen text, numbers, letters, Chinese characters, Korean characters, logo, watermark; mixing the two mech designs, Naomi mech navy/blue, Jasmin mech white/mustard, swapped colours, wrong mech parts; Naomi's mech upright / right-side-up (must stay inverted); Jasmin's mech hanging from a cable, Jasmin's mech flat on two feet, Jasmin's mech lying down (it stands on ONE tiptoe); climbing a separate rope or ladder (she climbs her own mech); easy effortless climb; wrong character, Naomi without glasses, Naomi without lip ring, Jasmin with long hair, plastic skin, doll face, waxy CGI; nudity, undressing, sexual act, explicit content; opening a front hatch, lower-back hatch (it is the REAR-TOP); floating climber, weightless climbing, no gravity, hovering; mech falls, free fall, cable snaps, ribbon breaks, hatch flies off; second bridge, new bridge, different bridge, multiple bridges, changing/morphing structure, regenerating the bridge on camera move; pasted-in, composited look, photoshopped, cut-out edges, mismatched lighting, no atmospheric haze; warm sunny light, deep blue sky, clear weather; slow-motion; music, score; spoken words, talking, dialogue, subtitles, captions; cartoon, anime cel-shading; nauseating shake.
영어 원문 그대로입니다. 영상·이미지 모델은 영어 프롬프트에서 가장 안정적으로 동작하기 때문에 번역하지 않고 싣습니다. 무엇을 바꿔 쓰면 되는지는 아래에 한국어로 적어 뒀습니다.
바꿔 쓸 곳
p2·p3 의 스토리보드 판과 같은 사건을 통짜 1컷으로 찍는 버전입니다. 두 판을 나란히 돌려 보고 자기 소재에 맞는 쪽을 고르는 용도로 쓰세요. 통짜로 갈 때는 카메라가 인물을 따라가는 동선(OPTICS/CAMERA)만 자기 장면에 맞게 고칩니다.