나오미가 안으로 들어간다 스토리보드 2/2 (5비트 · 약 12초)
앞 편의 직접적인 후속이다. "크게 열지 마라"는 지시가 이 문서의 핵심인데, 이유가 프롬프트에 그대로 적혀 있다 — 넓게 갈라지는 변형은 모델이 깨뜨린다.
PROMPT
ZEPHYR — SEEDANCE 2.0 PROMPT SCENE: "Cliffhang — Naomi enters Jasmin's mech (top opens wide)" — PROMPT 2 of 2 · storyboard · ~12s · 4K 5 close-up beats in ONE prompt: climb on (side, chest) → crawl up (behind, rear) → a CONTAINED section opens at the TOP above the canopy → lower in → squeeze inside · glass only slightly visible, Jasmin NEVER seen, cramped, graceful PREMISE: continuing from PROMPT 1 — lots of tight close-ups: Naomi climbs onto Jasmin's navy/yellow mech (her chest + rear in frame, graceful), crawls up toward the top, a COMPACT section opens at the TOP just above the bubble canopy, and she squeezes DOWN into the cramped interior, disappearing inside. The bubble glass is only SLIGHTLY visible at the edge of frame; Jasmin inside is NEVER visible. Keep the opening simple + contained (a big wide shell-split glitches). Foggy, photoreal, SFX only, non-verbal, no UI/text. Reference binding (load in this order): <<<image_1>>> → @main_scene (the hero still — MAIN SCENE: grade / fog / both mech designs; look anchor) · <<<image_2>>> → @naomi_mech (white/grey + mustard/tan + maroon, below, inverted) · <<<image_3>>> → @naomi (character) · <<<image_4>>> → @jasmin_mech (navy/dark-blue + yellow, raptor/clawed legs, bubble canopy — the one Naomi enters; its whole upper shell OPENS WIDE like a Kinder-egg capsule) · <<<image_5>>> → @jasmin (character, inside; not shown) · <<<image_6>>> → @location (collapsed bridge in foggy ruined city) MATCH <<<image_1>>> (locked): keep the exact look, grade + fog of <<<image_1>>> — filmed-in, not pasted. CLIMB — BARELY (locked): Naomi still strains + is exhausted; effortful, heavy. Tasteful, clothed. BODY-AWARE CLOSE-UPS (locked): mostly tight CLOSE-UPS that move with Naomi's body — her chest, and her back / hips / rear (butt) in frame as she climbs + squeezes in (fully clothed per <<<image_3>>>); athletic, graceful, tasteful — emphasise effort + femininity. Lots of quick cuts (multishot). No nudity, no sexual act, no explicit content. MOVEMENT — GRACEFUL + FEMININE (locked): even exhausted, Naomi moves with grace, fluidity + femininity — elegant lines, poised, controlled (not clumsy, not stiff). Tasteful. ⚠️ OPENING — CONTAINED, AT THE TOP ABOVE THE CANOPY (locked — KEY) ⚠️ Keep the opening SIMPLE + CONTAINED — a big wide shell-split glitches, so AVOID it. A compact section at the TOP of the mech, just ABOVE the bubble canopy (the upper torso / top of the back — where the arrow points in the ref) opens so Naomi can drop in. Do NOT split the whole shell apart, do NOT do a big dramatic transformation — just a clean, contained top opening. The bubble glass is only SLIGHTLY visible at the edge of frame; Jasmin INSIDE is NEVER visible (frame + angle hide her). The interior is CRAMPED / tight — Naomi squeezes down into a snug space. TWO DISTINCT MECHS (locked — do NOT mix): Jasmin's = navy/dark-blue + yellow, raptor/clawed legs, bubble canopy (front, hidden here) — the one she enters. Naomi's = white/mustard/maroon, inverted, below. Never swap palettes/parts. CHARACTER — NAOMI (locked): <<<image_3>>> — 180cm, dark wavy shag + bangs, rimless oval glasses, silver lower-lip ring, maroon cropped leather jacket, olive zip top, black shorts, black thigh-high lace-up heeled boots; exhausted, adult woman. Realistic skin, NOT plastic/doll. ONE BRIDGE / ONE LOCATION (locked): exactly ONE bridge + city (@location/<<<image_1>>>); never spawn a new/second bridge. NO UI / NO TEXT (locked): no HUD, screen/visor frame, gauges, on-screen text/numbers/Chinese or Korean characters, logos, watermarks. --- STYLE PREFIX Style: 4K, photorealistic, real film grain + halation, large-format/IMAX-grade. NOT 3D render, NOT game engine, NOT cartoon, NOT anime cel-shading. Operating style — HOYTE VAN HOYTEMA: in-camera realism, atmospheric fog + volumetric light, tactile texture, vertiginous height, photochemical, tense + human. Lighting: flat overcast daylight through heavy fog, soft sky key, cold desaturated earthy colour, gentle roll-off (match <<<image_1>>>); a faint dim glow from the contained top opening (interior itself never clearly seen). Color — ACCENT DOCTRINE: ~70% cold blue-grey + ~20% motivated accents (Jasmin mech navy/yellow, Naomi maroon jacket) + ~10% rust-red. GRADE-UNIFY. Texture: navy/yellow mech armour, a compact opening section at the top above the canopy, the bubble glass (edge only), taut ribbon, fog moisture, real fabric/leather/skin, sweat + breath vapour; 65mm grain, no digital sheen. Camera/Lens: large-format 65mm spherical prime, mostly tight CLOSE-UPS (side + from-behind angles); keep the cockpit interior + Jasmin out of view, glass only glimpsed at the edge; 180° shutter natural motion blur, creamy falloff, natural halation. No anamorphic streaks, no flares, no fisheye. Physics: real gravity, mass + weight + exhaustion — Naomi grips + braces, body trembles but moves gracefully, the compact top section opens with real mechanical weight, she squeezes her body down into the cramped interior, the structure sways; nothing floats. Mechs HOLD (no fall). Continuity: ONE bridge/city; both mech designs, fog, light + colour temp consistent (matches PROMPT 1 / <<<image_1>>>). Technical: 4K, real-time 24fps (no slow-motion), no flicker/warp/morph. Audio: environmental SFX + non-verbal effort sounds only (wind, fog hush, metal creak, strained grips/scuffs, hard breathing, a compact panel unsealing + opening at the top). No music, NO spoken words/dialogue, no subtitles, no on-screen text, no watermarks. --- ASSETS <<<image_1>>> = @main_scene — hero still: grade / fog / both mech designs; look anchor. <<<image_2>>> = @naomi_mech — white/grey + mustard/tan + maroon heavy mecha (below, inverted). <<<image_3>>> = @naomi — dark wavy shag, rimless oval glasses, silver lower-lip ring, maroon cropped leather jacket, olive zip top, black shorts, black thigh-high lace-up heeled boots. <<<image_4>>> = @jasmin_mech — navy/dark-blue + yellow sleek raptor mecha, clawed legs, bubble canopy; a compact section at the TOP above the canopy opens (cramped interior; no big shell-split). <<<image_5>>> = @jasmin — inside her cockpit; NOT shown (interior never seen from the side angle). <<<image_6>>> = @location — collapsed bridge in foggy ruined city. --- ——————————————————————————————————————————— --- STORYBOARD — ONE PROMPT, 5 CLOSE-UP BEATS (~12s), lots of quick cuts. SAME location/grade. BEAT 1 — SIDE CLOSE-UP, chest (0–2.5s) Tight side close-up, Naomi's chest + torso reading (clothed, graceful): Naomi (<<<image_3>>>) hauls herself onto Jasmin's navy/yellow mech (<<<image_4>>>), straining but feminine + poised. Hard breath. NO words. BEAT 2 — CLOSE-UP FROM BEHIND, rear (2.5–5s) Cut to a close-up from BEHIND — her back, hips + rear (butt) in frame as she crawls UP toward the top of the mech, graceful, effortful (clothed). NO words. BEAT 3 — CLOSE-UP, the top opens (5–7.5s) Cut tight to the TOP, just above the bubble canopy: a compact section opens (clean + contained — NOT a big shell-split). The bubble glass is only SLIGHTLY visible at the edge of frame; Jasmin is NOT visible. A faint dim glow; cramped opening. NO words. BEAT 4 — CLOSE-UP, she lowers in (7.5–10s) Body close-up (chest / hips): Naomi gracefully lowers herself DOWN into the cramped opening, squeezing into the tight space. Strained, feminine. Glass glimpsed at the edge; no Jasmin. NO words. BEAT 5 — CLOSE-UP, disappears inside (10–12s) Close-up: Naomi squeezes down + disappears into the snug interior; the compact top section settles. Glass slightly visible at the edge; interior + Jasmin never seen. NO words. (Mech holds.) SHARED (all beats): match <<<image_1>>> grade + fog; Naomi <<<image_3>>>, moving with grace + femininity; Jasmin's mech navy/yellow; the opening is a CONTAINED section at the TOP above the canopy (no big shell-split); glass only SLIGHTLY visible; the interior + Jasmin are NEVER visible; cramped/tight inside; lots of tight close-ups (chest + rear), quick cuts; real grip + weight + exhaustion; ONE bridge (same location); GRADE-UNIFY + integration; realistic skin; tasteful clothed body framing (no nudity/explicit); mech holds (no fall); NO UI/text; non-verbal (effort sounds only); 4K 24fps; SFX only; no music. --- ——————————————————————————————————————————— --- NEGATIVE PROMPT (paste into Seedance's negative field if available) HUD, UI, reticle, scope, on-screen graphics, screen/visor frame, gauges, on-screen text, numbers, letters, Chinese characters, Korean characters, logo, watermark; whole shell splitting wide apart, mech breaking apart, exploding open, big dramatic transformation, shell falling apart, over-the-top opening, glitchy morphing opening (keep it a CONTAINED top opening above the canopy); Jasmin visible, pilot visible, seeing inside the cockpit, interior fully visible, clear view into the cockpit, Jasmin's face or body shown; spacious roomy cockpit (it is CRAMPED / tight); section that never opens; clumsy stiff movement; mixing the two mech designs, Jasmin mech white/mustard, Naomi mech navy/blue, swapped colours, wrong mech parts; entering the white mech instead of the navy/yellow one; wrong character, Naomi without glasses, Naomi without lip ring, plastic skin, doll face, waxy CGI; nudity, undressing, sexual act, explicit content, camera leering; floating climber, weightless, no gravity, hovering; mech falls, free fall, cable snaps, ribbon breaks, top section tears off; second bridge, new bridge, different bridge, multiple bridges, changing/morphing structure; pasted-in, composited look, photoshopped, cut-out edges, mismatched lighting, no atmospheric haze; warm sunny light, deep blue sky, clear weather; slow-motion; music, score; spoken words, talking, dialogue, subtitles, captions; cartoon, anime cel-shading; nauseating shake.
영어 원문 그대로입니다. 영상·이미지 모델은 영어 프롬프트에서 가장 안정적으로 동작하기 때문에 번역하지 않고 싣습니다. 무엇을 바꿔 쓰면 되는지는 아래에 한국어로 적어 뒀습니다.
바꿔 쓸 곳
「좁게 열린다(narrow hatch)」 계열 지시를 「크게 열린다」로 바꾸지 마세요 — 원저자가 그 변형에서 모델이 깨지는 것을 확인하고 명시적으로 잠가 둔 부분입니다. 바꿀 곳은 진입 대상(메크→차량·해치·문)과 클로즈업 부위입니다.