나오미가 재스민에게 올라간다 스토리보드 1/2 (5비트 · 약 15초)
한 프롬프트 안에 다섯 개의 비트(컷)를 순서대로 적어 15초를 만든다. 컷마다 카메라 각도를 바꾸는 방식이 그대로 드러난다.
PROMPT
ZEPHYR — SEEDANCE 2.0 PROMPT SCENE: "Cliffhang — Naomi climbs to Jasmin's mech" — PROMPT 1 of 2 · storyboard · ~15s · 4K 5 beats in ONE prompt: exit → climb (top) → climb (from below, pebbles) → grab Jasmin's leg → up onto the leg PREMISE: Naomi's heavy white/mustard/maroon mech hangs UPSIDE-DOWN from the broken bridge; Jasmin's sleek navy/yellow raptor mech is ABOVE at the bridge, one leg extended down. Naomi climbs OUT of her mech and hauls herself UP — barely, exhausted — grabs Jasmin's mech's LEG, and climbs up onto it. Tight, body-aware close-ups of the struggle. Foggy, photoreal, SFX only, non-verbal (effort sounds only), no UI/text. PROMPT 2 continues (onto the body → open the REAR hatch → climb in). Reference binding (load in this order): <<<image_1>>> → @main_scene (the hero still — MAIN SCENE: composition, grade, both mech designs + the hang arrangement; good as the look anchor / first frame) · <<<image_2>>> → @naomi_mech (white/grey + mustard/tan + maroon, box canopy, right-hand flat ribbon, left-hand rotary cannon) · <<<image_3>>> → @naomi (character) · <<<image_4>>> → @jasmin_mech (navy/dark-blue + yellow, raptor / clawed legs, bubble canopy) · <<<image_5>>> → @jasmin (character) · <<<image_6>>> → @location (collapsed bridge in foggy ruined city) MATCH <<<image_1>>> (locked): keep the exact look, grade, fog + composition logic of <<<image_1>>> (cold desaturated blue-grey, soft foggy light, matched grain) — everything filmed-in, not pasted. GEOMETRY (locked): Jasmin's navy/yellow mech is ABOVE, up at the broken bridge, one leg extended downward. Naomi's white/mustard/maroon mech hangs UPSIDE-DOWN BELOW it (cockpit/head down, feet up, suspended). Naomi climbs UP from her mech, grabs Jasmin's mech's extended LEG, and climbs up the leg. CLIMB — BARELY (locked): Naomi climbs with great difficulty — shaking arms, slipping grips, straining, exhausted. NOT easy. BODY-AWARE CLOSE-UPS (locked): tight, dynamic close-ups that move with Naomi's body as she struggles — her chest, back and hips/rear in frame as she strains and hauls (fully clothed per <<<image_3>>>: maroon cropped jacket, olive top, black shorts, thigh-high boots). Athletic, tasteful — emphasise EFFORT. No nudity, no sexual act, no explicit content. TWO DISTINCT MECHS (locked — do NOT mix): Naomi's = white/grey + mustard/tan + maroon, boxy, two big chest ports — BELOW, UPSIDE-DOWN. Jasmin's = navy/dark-blue + yellow, raptor/clawed legs, bubble canopy — ABOVE. Never swap palettes/parts. CHARACTER — NAOMI (locked): <<<image_3>>> — 180cm, dark wavy shag + bangs, rimless oval glasses, silver lower-lip ring, maroon cropped leather jacket, olive zip top, black shorts, black thigh-high lace-up heeled boots; focused, exhausted, adult woman. Realistic skin, NOT plastic/doll. ONE BRIDGE / ONE LOCATION (locked): exactly ONE bridge + city (@location/<<<image_1>>>); never spawn a new/second bridge; cuts stay in the SAME location. NO UI / NO TEXT (locked): no HUD, screen/visor frame, gauges, on-screen text/numbers/Chinese or Korean characters, logos, watermarks. --- STYLE PREFIX Style: 4K, photorealistic, real film grain + halation, large-format/IMAX-grade. NOT 3D render, NOT game engine, NOT cartoon, NOT anime cel-shading. Operating style — HOYTE VAN HOYTEMA: in-camera realism, atmospheric fog + volumetric light, tactile texture, vertiginous height, photochemical, tense + human. Lighting: flat overcast daylight through heavy fog, soft sky key, cold desaturated earthy colour, gentle roll-off (match <<<image_1>>>). Color — ACCENT DOCTRINE: ~70% cold blue-grey + ~20% motivated accents (Naomi mech mustard/maroon, Naomi maroon jacket, Jasmin mech navy/yellow) + ~10% rust-red. GRADE-UNIFY. Texture: two distinct worn mech armours, taut flat ribbon, dangling bridge cables + rebar, spalled concrete, fog moisture, real fabric/leather/skin, sweat + breath vapour, falling grit; 65mm grain, no digital sheen. Camera/Lens: large-format 65mm spherical prime, intimate handheld close-ups moving with her body, varied angles per beat; 180° shutter natural motion blur, creamy falloff, natural halation. No anamorphic streaks, no flares, no fisheye. Physics: real gravity, mass + weight + exhaustion — Naomi strains + grips against the drop, hands slip + catch, body trembles, pebbles fall with real gravity, the mech sways; nothing floats. Mechs HOLD (no fall). Continuity: ONE bridge/city; both mech designs, Naomi's inversion (below), Jasmin's mech (above), fog, light + colour temp consistent across all beats. Technical: 4K, real-time 24fps (no slow-motion), no flicker/warp/morph. Audio: environmental SFX + non-verbal effort sounds only (wind, fog hush, metal creak, ribbon thrum, strained grips/scuffs, hard breathing, an exertion grunt/moan, falling grit). No music, NO spoken words/dialogue, no subtitles, no on-screen text, no watermarks. --- ASSETS <<<image_1>>> = @main_scene — hero still: low up-angle, foggy broken bridge; Jasmin's navy/yellow mech above, Naomi's white/mustard/maroon mech hanging upside-down below; THE look/grade/composition anchor. <<<image_2>>> = @naomi_mech — white/grey + mustard/tan + maroon heavy mecha, box canopy, two big chest ports, ribbon + rotary cannon. <<<image_3>>> = @naomi — dark wavy shag, rimless oval glasses, silver lower-lip ring, maroon cropped leather jacket, olive zip top, black shorts, black thigh-high lace-up heeled boots. <<<image_4>>> = @jasmin_mech — navy/dark-blue + yellow sleek raptor mecha, clawed digitigrade legs + yellow toe-claws, bubble canopy, gold wing decal (above; Naomi grabs its leg). <<<image_5>>> = @jasmin — short tousled brown hair, navy zip jacket, leggings, fuzzy paw slippers (inside her cockpit; not the focus here). <<<image_6>>> = @location — collapsed bridge in foggy ruined city. --- ——————————————————————————————————————————— --- STORYBOARD — ONE PROMPT, 5 BEATS (~15s). SAME location/grade throughout; cuts between beats. BEAT 1 — CLOSE-UP, Naomi climbs OUT (0–3s) Tight close-up: Naomi (<<<image_3>>>) is already climbing OUT of the hatch of her own inverted mech (<<<image_2>>>) — gripping the rim, hauling her upper body out, upside-down + strained. Cold fog, the drop below. A grunt of effort. NO words. BEAT 2 — HIGH / ABOVE ANGLE, she climbs (3–6s) Cut to a high angle looking DOWN on Naomi as she climbs up her mech toward Jasmin's mech — a bit wider than beat 1. It's hard: shaking arms, slow progress, the abyss far below. Hard breathing. NO words. BEAT 3 — LOW FROM BELOW, pebbles fall (6–9s) Cut to a low angle from BELOW, looking up at Naomi mid-climb — her back/hips/rear in frame as she strains (clothed, tasteful). From the bridge high above, a scatter of pebbles + grit falls past her with real gravity; she's unharmed, keeps climbing. Falling-grit ticks. NO words. BEAT 4 — TOP SHOT, she grabs Jasmin's leg (9–12s) Cut to a top shot looking down: Naomi reaches up and grabs Jasmin's mech's extended LEG (<<<image_4>>> — navy/yellow, clawed) with one hand, dangling, straining — a strained, breathy feminine exertion-moan/grunt as she takes the weight. Tense. NO words. BEAT 5 — CLOSE-UP FROM BEHIND, up onto the leg (12–15s) Cut to a close-up from BEHIND (her back + hips/rear to camera, clothed): Naomi hauls herself UP onto Jasmin's mech's leg — barely, trembling, boots scrabbling, finally getting a knee up. Exhausted relief. Holds. NO words. SHARED (all beats): match <<<image_1>>> grade + fog; Naomi <<<image_3>>>; Naomi's mech inverted below, Jasmin's mech navy/yellow above; real grip + weight + exhaustion + drop; ONE bridge (same location); GRADE-UNIFY + integration; realistic skin; tasteful clothed body framing (no nudity/explicit); mechs hold (no fall); NO UI/text; non-verbal (effort sounds only); 4K 24fps; SFX only; no music. --- ——————————————————————————————————————————— --- NEGATIVE PROMPT (paste into Seedance's negative field if available) HUD, UI, reticle, scope, on-screen graphics, screen/visor frame, gauges, on-screen text, numbers, letters, Chinese characters, Korean characters, logo, watermark; mixing the two mech designs, Naomi mech navy/blue, Jasmin mech white/mustard, swapped colours, wrong mech parts; Naomi's mech upright (must stay inverted, below); Jasmin's mech below or inverted (it is ABOVE); grabbing the wrong mech; wrong character, Naomi without glasses, Naomi without lip ring, plastic skin, doll face, waxy CGI; nudity, undressing, sexual act, explicit content, camera leering; pebbles hitting/injuring Naomi, blood; floating climber, weightless climbing, no gravity, hovering; mech falls, free fall, cable snaps, ribbon breaks; second bridge, new bridge, different bridge, multiple bridges, changing/morphing structure; pasted-in, composited look, photoshopped, cut-out edges, mismatched lighting, no atmospheric haze; warm sunny light, deep blue sky, clear weather; slow-motion; music, score; spoken words, talking, dialogue, subtitles, captions; cartoon, anime cel-shading; nauseating shake.
영어 원문 그대로입니다. 영상·이미지 모델은 영어 프롬프트에서 가장 안정적으로 동작하기 때문에 번역하지 않고 싣습니다. 무엇을 바꿔 쓰면 되는지는 아래에 한국어로 적어 뒀습니다.
바꿔 쓸 곳
BEAT 1~5 의 카메라 각도만 자기 장면에 맞게 갈아 끼우면 됩니다. 비트 수를 늘리지 마세요 — 5비트 15초가 한 프롬프트가 감당하는 상한입니다. 인물 이름과 WARDROBE 블록은 자기 캐릭터 설정으로 통째로 교체합니다.